The second special event takes place at Bathurst in a live streamed multiplayer race!
30 cars per server (20 GTR3, 10 GTR4). The top 20 of this leaderboard will qualify for server 1, the next 20 for server 2 and so on. The last server will be filled up with the remainder of either GTR3 or GTR4 cars, up to 36 cars.
Since it's a multiclass race, you can only participate in one class. If you still enter both leaderboards, you will be placed in the GTR3 category. One mandatory pitstop with changing at least 2 tyres. Entrance costs 200 vRP, and you have to own the content.
The top two servers will be streamed live on RaceRoom Twitch.
Schedule for Saturday, February 2nd:
|Servers||Practice||Qualifying||Race start||Servers 1, 6, 7, 8||17:30||18:00 GMT||18:15 GMT - 72 minutes||Servers 2, 3, 4, 5||17:30||19:30 GMT||19:45 GMT - 72 minutes|
This is a simracing competition, and drivers must respect the sport, the competition and their competitors. Drivers must always aim to achieve the best result for themselves in each race, while driving within the rules and obeying to fairplay.
First of all, make sure that you are always in control of your car. This is the most important rule. Inability to control your car is not an excuse if you cause an accident. Remember at all times that you are driving with other humans. So stay humble, and race with respect. Also remember, you are in an official competition, competing with your real name. You do not want to make a fool out of yourself.
In the start phase, you have to be extra careful. It is very easy to cause an accident affecting many cars. Start phase accidents will be penalized more harshly.
Overtaking is one of the most crucial parts of racing. All drivers involved in an overtaking move must show respect and drive with care. Do not force a chasing car off the track by leaving too little room. Do not change your line in the braking zone. If the attacking car is alongside going into a corner, drivers must adjust their line to avoid contact. Blocking a car that has an overlap is not allowed. An overlap is defined that the front of the attacker's car is at least next to the rear tyres of the defender's car. When you exit a corner and the car on the outside has an overlap, you have to leave enough space for the car so that it does not have to leave the track. Excessive divebombing is also not allowed.
The track boundaries are following the ingame penalties. In general, they are as follows: 2 wheels always on track, kerbs count as track. Track-specific exceptions will be explained on the forum. When you exceed the track boundaries, you will see a black and white flag on your screen and you are expected to give back the time gained. Exceeding the track boundaries is not allowed and will be automatically penalized with a slowdown penalty. You will see a time on your display. This time signals how much you actually have to slow down compared to the racing speed. Therefore, simply using a braking zone to solve the penalty will not work. If you ignore the slowdown penalty, the time will raise and eventually you will automatically be slowed down. You have to move off the racing line. Keeping a car which has received a slowdown penalty on the racing line is a penalizable offense. If you do not take your slowdown within 60 seconds, you will receive a drive through penalty.
In terms of race line participants can protect their position by changing line once. Excessive weaving and blocking is not allowed. If you re-enter the track, you have to be extremely careful and should not defend against the cars on track that are approaching with higher speed.
In qualifying, it is your own responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. If you are on a fast lap approaching a slow car, flashing your lights is a way of notifying them that you're on a fast lap. You are allowed to press escape during qualifying to return to the pits.
When being lapped, a participant needs to have a predictable trajectory and keep a regular trajectory and speed. Excessive maneuvers such as braking earlier/harder or changing lines to try and facilitate the lapping usually end up in misunderstandings. Participants need to be aware of their surroundings and yield to a car lapping them by simply not fighting for position. Blue flags will be signalled in game. Ignoring blue flags will lead to an automatic penalty by the software.
You are allowed to press escape during the race to return to the pits. It will end your race.
It is your responsibility to make sure that you have a stable internet connection. Gaining an advantage due to a bad connection is not allowed. Incidents caused by lag will be deemed to be the fault of the lagging driver. Drivers with a repeatedly bad connection can be excluded from the competition.
Using the in-game chat during qualifying and race is not allowed.
If you feel like a driver has broken the rules and negatively affected your race, send a mail to email@example.com together with the replay file and the following information:
Event and race:
Lap and corner:
Short description of the incident:
You can only report incidents that affect your own race. If found guilty, the stewards will hand out a time penalty, depending on the severity of the accident which can be seen in the results page, that you can select in the menu above this page.